Tsujimoto, and say, “Are you sure you’re going to let this go? You can’t really let this go. “A lot of people would come up to people at Capcom, come up to Mr. They decided to sue Data East, makers of a game called Fighter’s History that had come out in 1993, the third year of SFII’s complete dominance of the sales charts.Īkira Nishitani, who had designed SFII, told Polygon in 2014 that Fighter’s History had crossed the line, almost feeling like a personal insult to Capcom. At a certain point, the studio heads at Capcom felt like they had to put their foot down. The game sold more than 15 million copies and became a phenomenon that other video game developers couldn’t help but notice.īut there’s influencing other games, and then there’s really influencing other games to the point where one has to wonder if they have any original ideas for themselves. The 1991 arcade game introduced ideas that became standard across the genre - getting to choose from a number of characters, using six buttons and eight joystick directions to create a multitude of combo attacks. Street Fighter IIis perhaps the most influential fighting game of all time.
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